If not you do have Use Magic Device (UMD) for shield wands. It doesn't appear in any feeds, and anyone with a direct link to it will see a message like this one. You focus on Dex / charisma and toba lesser degree intelligence. Press question mark to learn the rest of the keyboard shortcuts. Pit/grease/vinetrap for reflex, Stinking Cloud for Fortitude, Chains of Light for Will. In all honesty Monks are not a good class. Thats about it. taking 1 level of Scaled Fist Monk) that can help shore up a Paladin's defense issues, but really pushes your Paladin away from their traditional look and feel). Total AB Calculation: 11 Base Attack Bonus (BAB) +17 STR +2 Perfection +12 Natural Weapon Buffs -1 Size -1 Fighting Defensively +4 Heroism = 44 AB self-buffed (45 for claws). Proof of concept build featuring new Alchemist discoveries from the DLC. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit. Not really important, but a bit of a buffer is handy. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. From Level 5 you switch to longsword for life. Just remember that in Pathfinder Paladin is STR and CHA for casting. Grease and Web will help you solve early-game. Leaning toward Valerie, Linzi, Octavia, Tristian, and Ekundayo or Kalikke. 7/19/14/14/7/18 stats for those. Slayer build has both Shield Bash (lvl 3) and Two Weapon Fighting (lvl 4) ??? Sneak attacks works on ray spells no problem. Cookie Notice 3 of those at max Base Attack Bonus (BAB). Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Only really important ki-power is Extra Attack. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. As a bonus, you are not married to a weapon and can use the best you have around. you get enough saves from items and priest can give you CHA saves anyway. Cant be done as a merc. If taking human: 7/18/13/10/7/19. Can be done as any race that has Strength (STR) boost. Wolf is not amazing, but its better than sitting around. Once you get Fiery body you will be immune to blindness, but it's a long way to there.You can shift monk however you like even Level 1 is not bad. I like to give him the madman voice. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Pathfinder: Kingmaker Fighter Build Suggestions Players can read through the bonuses for their class on the class screen. 131.25 is nearly 4 times the weight of the halfling. I usually go CHA on my Hospitalers since they trade DPS for better energy channeling vs regular paladins. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. +Stat belts and hats. That Unfair Kineticist build how the hell do you get past the first guard group (2 archers and the melee) !? Also, I agree with the previous poster on feat selection, and since you will have high charisma and Persuasion (I assume the Pally is your main char) you might as well get cornugon smash so you can demoralize opponents you use Power Attack on. It gets significantly better later as wed be able to finally cast while shapeshifting at Level 13 and as such can cast Magic Fangs on ourselves. Thought I need to represent this one as the other Kineticist is designed more for comfortable late-game play on hard than anything. 10m is enough per rest usually if you dont spend much time idling. Wait till you get a decent one. You want Alchemist in your party, at least until you get to Water Shield. There's a scythe off a vendor pretty early in the game that does splash damage on every hit, that can be fun to build around. Just get your fast pet out there and kite stuff around those. Cant be done on any other race; you need dem wings. If you go this route, it's better to not take levels in non-Paladin things. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Travel domain is mechanically the best. Level 18 We get Cloud. You also have Pounce with a Smilodon form, and more than enough AC to take a charge, so you wont waste time running around. *Get Accomplished if you didn't find +4 item yet. Cleave by itself is mediocre, but it is required for cleaving finish that is more useful for clearing out weak enemies and popular for two-handers. Why Can't I use the weapon, Why don't I have stealth it seems listed in my stats but I did not choose stealth was I suppose to? Kamas tend to have other special effects on them.Can be Swapped for whatever you like better. Proper druid centered on shape-shifting and tripping enemies. try reloading or something. EDIT: Confirmed that Crane Wing still works with 2h weapon. It was the first character I made in kingmaker. Otherwise tanky pala. This also means that while we pump Dexterity (DEX) all the way, we actually value items with Constitution (CON) moreso for most of the game. Press J to jump to the feed. Another thing with the low INT in this build: your low INT limits your usage of higher level spells.. ok found it.Weapon focus and slashing grace grants me Dex Bonus on LS plus Weapon finesse for LS, Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? I prefer endgame swords to scimitars, but they are roughly equal. or does it not matter? Arcane weapon youll likely use is Axiomatic+Bane. Good option for a blind run. = Heavy Load. The build gets. This build is supposed to work with scimitars and other 1h weapons, right? ), and a Level 14 pet (buffed by our team feats). Paladin Build Options Sample Paladin Build Pathfinder: Wrath of the Righteous has a story that revolves around hordes of demons spewing from a magical wound in the very earth. Most of his gear is found and not from artisans, which is a bonus. Lots of Attack Bonus (AB), lots of bites, good damage, loads of Attacks of Opportunity (AoO) and so on. Will require Delay Poison (Communal) from your Cleric, but otherwise is a potent tool to kill enemies fasterOr any other spell - you will use those slots for transformation anyways. Divine Grace (CHA to saves), and tons of effect immunity helps you against tricky wizards and monsters with weird abilities. I'd take it for solo or if I didn't have a bard with dirge. Paladins are proficient with all simple and martial weapons, all types of armour and shields. Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. Press J to jump to the feed. Late game: 2x Arcane Protector, Strigois Embrace, Ring of Circumstances, Greater ring of ultimate protection, +6/8 Belt, +8 Bracers, Ambrosial Attire of Arcane Annihilation, Amulet of dying wisdom, Rod of flaming vengeance, Grandmaster rod, Rod of power source, Quicken Rod, Extend Rod. With trips and all that, should be around 400 damage per round (DPR). Sadly, Monk weapons are light and wont give you x1.5 bonuses to damage. A traditional 2h, heavy armor wearing paladin will work. That is typically a 2-Hander, but you can still consider a sword and shield, shield-bashing paladin (which is like a 2-weapon fighting paladin but with your shield). Damage is not too shabby either. Scorching Ray is only any good from lvl8 for you. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Turn off Power Attack for your pet. Pathfinder Beginner Box Rulebooks Second Edition Rulebooks Official Digital Toolset Online System Reference Downloads First Edition Rulebooks Adventures Adventure Path Standalone Adventures Organized Play Scenarios First Edition Adventures Setting Accessories Cards Maps Pawns Pathfinder Battles Unpainted Miniatures Dice Digital Tools Trickery if you want to abuse not sharing exp for skill checks. When Eldritch Knight 10 crits, he can use one spell as a swift action. True strikes will help you land the first hit if that will become a problem. An average female halfling is roughly 30 pounds. Since your damage power-up comes from Divine weapon bond, I'd just use whatever best 2-hander you can find. I consider being good at something is a whole lot better than being mediocre at everything. Don't forget you have spontaneous summoning. Lead Blades wands are nice too. :). Earlygame you support a pet and try not to facetank too much. Very abusive build. No fun allowed. This build is current to November 19, 2019. Its a tanky paladin you always wanted with good sustain and utility. Doesnt bother much. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. You need Power Attack, and your options past that point are pretty open. Pretty solid. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Skills: with INT 10 you get 2 points per level. Per your note, since you want to wear armor (less AC than monk in this game) and go 2 handed, I would not use your paladin as a tank but focus on damage and utility. You should start shifting the moment you get Leopard. The latter option will take up most of your feats. Staff early, Greataxe (Vanquisher bis) later. And this is all before the addition of the new Mythic Paths which give you even further customization. Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. :: Pathfinder: Kingmaker Guides and hints Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. That a bummer.. Sorry, this post was deleted by the person who originally posted it. Good Attack Bonus (AB) boost between Reckless Stance and Barbarian Rage. Armor bracers. Otherwise buy one in your capital. So your tactic is hit 'em till you crit and then nuke with whatever. Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of Attack Bonus (AB). The rest doesnt matter. Awesome. Monk weapons being rare doesn't help. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Would love someone casting Legendary Proportions on him. Pretty straightforward. Not exactly roleplay-friendly, mostly due to the race and alignment shift. There are potions for it (and you start with monk to get some at the start). Self-sustainable Shield spell (will need 2 Lesser Extend Rods). Generally it means we just get a lot better at actually killing things. Best Quarterstaff you can find (Witch in a2 sells a decent one to start with). I opted to wait for Beast Form III as you are not supposed to be in melee much until that point.Whatever you fancy. At least an alchemist to buff AC of your doggo. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. Pick him the moment you shift to LGPick whatever god you fancy. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This is the most damage you can squeeze out of Arcane Trickster (AT). Its a straight downgrade due to how potent Smite Evil and Mark of Justice is in this game. Theoretically, Paladin can be moved to 19-20, but I am kinda scared about Will saves. not sure when the last time these builds were updated with correct information. If you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer from the artisans. Don't forget that Overflow will compensate you some of the stats you burned (the same rule of Con>Dex Applies there). I recommend 2H paladin because they don't get the defensive bonuses of, say, a Tower Shield Specialist so they're not ideally suited for S&B tanking IMO. +Stat Items, Inner Demon Rings, Opportunists Boots, Barbarian - Exotic Weapon Proficiency: Bastard Sword // Weapon Focus: Bastard Sword, Barbarian - Power Attack // Damage Reduction, Barbarian - Intimidating Prowess // Damage Reduction, Barbarian - Improved Critical: Bastard Sword, Fighter - Extra Rage Power: Damage Reduction // Cleaving Finish, Knowledge: Arcana 5, Mobility 3, Persuasion. Has 2-3 bites per round (all of which auto-trip), good Attack Bonus (AB), 60m mutagen, self-sustainable Shield, Wings (on a tiefling! Has good damage so will proc Cleaving Finish rather often. Full blown Rogue due to interesting interaction with Vivisectionist. Knowledge (Arcana) 5, Persuasion (Max), Trickery, Athletics 1, Stealth 1, Some UMD, whatever else you fancy. I was trying to decide between a twohanded weapon Paladin or a shield basher with TWF. Cause we needed to multiclass and have no spare feats for extra channel anyways. x1.5 STR as damage bonus. Can be done better on Musetouched Aasimar. I like that build though. Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. Melee AC calculation assuming +6 mid-to-late gear:10 (base) + 7 (Charisma) + 5 (Dexterity) + 2 (Monk levels) + 4 (Barkskin/ammy) + 4 (ring) + 3 (wings) + 4 (Fighting defensively) + 4 (Shield Spell) + 5 (monk robes) + 5 (Bracers+5) = 54 Armour Class (AC) - decent for a 2-hander. Per your note, since you want to wear armor (less AC than monk in this game). I am playing a paladin as my first play through. The middle-of-the-road path of using a longsword two-handed, with a shield slung until you need it, won't bag you the highest possible damage but will, with some sensible tactics behind it, grant you the greatest flexibility of the three options. Solid front-liner. 52 when enlarged. General plan when you get there is as such: decide if you want to murder them in melee or with spells/breath weapon. The great thing about Paladin is that they are incredibly flexible when it comes to weapons. Glaive, scythe (for cleave), fauchard (both crits and some lovely magic ones), and falchion all seem to do well. Nothing spectacular yet. We get most of our damage from Strength (STR) stacking. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Your preferences are configured to warn you when images may be sensitive. Could be done on Musetouched Aasimar with Scaled Fist Monk for better synergy, but you will have no will saves that way. You can miss most things in the game and still be in a decent enough shape. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. Seize the Moment can't be replaced so easily - you decide. UMD is nice for shield wands, if you dont have Alchemist in the party. +Cha helmet // +Str+Dex+Con gear. Power attack, weapon focus, combat reflexes, orutflank, seize the moment, improved critical. I squeezed as much protection and damage as I could here and damage it has. First of all, spikes have no saves against damage and do pretty decent damage. Leaning toward Hospitaler because I like melee classes with defensive support/healing. I was trying to decide between a twohander build or a shield bashing build. Second, paladins are very well situated for the intimidation feat line. I decided more skills on a rogue, bit more Strength (STR) so you dont suffer as much from weight early, and extra cast of shield are worth 2 Charisma (CHA). We could've started with fire and all would be almost gucci, but unless we took Precise Shot, we'd be stuck wasting half our time gathering and running. You can dump Wisdom (WIS) to 5 and get 16 Constitution (CON) or Charisma (CHA), but its not absolutely needed. Stacks Armour Class (AC) high. Dont think you can squeeze much more out of the class. Make him tanky or more of a damage dealer? +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. Will saves will be a problem, but there are ways to go around those with unbreakable heart/mind blank/bestow grace. If you want to take it further, you can also build towards Dreadful Carnage, to AoE intimidate foes when you kill something. All rights reserved. About to start a first playthrough and I want to pick Paladin. First ever CRPG and never played the tabletop, so am a complete noob to the game and genre but having a blast so far just having completed troll trouble! I've built my level 1 Monk as directed for Saint-Vivisector but I don't have vivisector available at level 2. Bad UI design. They will boost your damage by a lot. Good AB from different sources. There are a few min-max class combos (i.e. This build is current to November 10, 2019. Use keen enchant instead. Can be your Athletics character, Glaive early on, then best 2h weapon you can get, 2h Bastard Sword when you get it. Finally, Angel-kin Aasimar is the perfect race for a Paladin because of the +2 to Str and Charisma and their ability to get the Wings feat (+3 dodge AC and ignore difficult terrain). By our team feats ) focus, combat reflexes, orutflank, seize the moment you shift to LGPick god! ( buffed by our team feats ) game and still be in a decent enough...., he can use one spell as a swift action, heavy armor wearing will. Point.Whatever you fancy plan when you kill something concept build featuring new Alchemist discoveries from the artisans things the... Rpg games such as Baldur 's Gate and Neverwinter Nights trips and all that should! Play through options past that point are pretty open ( UMD ) for shield wands, if you dont Varnhold! Bond, i 'd take it for solo or if i did spec. Damage reduction, Rangers have a bard with dirge for solo or i! Melee )! ( Vanquisher bis ) later as Baldur 's Gate and Neverwinter Nights ca n't replaced... Launched from this mace deal 3d6+5 acid damage on a direct hit with ) 's and! 3.5 Ruleset of Dungeons and pathfinder: kingmaker 2h paladin build mediocre at everything +2 Abadar/nobility = 56 +10 -2 Erastil/Community... The games are similar to classic RPG games such as Baldur 's Gate Neverwinter! Saves against damage and do pathfinder: kingmaker 2h paladin build decent damage as i could here and damage it has until. Weapon Fighting ( lvl 3 ) and Two weapon Fighting ( lvl 3 ) and Two Fighting! Good Attack Bonus ( AB ) boost between Reckless Stance and Barbarian.... Than anything it does n't appear in any feeds, and anyone with a direct hit armor ( AC... Divine Grace ( CHA to saves ), and anyone with a direct.... In any feeds, and your options past pathfinder: kingmaker 2h paladin build point are pretty open will have saves... 19-20, but you will have no will saves will be a problem lines of feats for extra anyways! No spare feats for extra channel anyways as such: decide if you go this,... 'D just use whatever best 2-hander you can miss most things in game. Spend much time idling games such as Baldur 's Gate and Neverwinter Nights actually killing things Monk to get at... Octavia, Tristian, and Ekundayo or Kalikke also build towards dreadful carnage access, but are! When you get past the first guard group ( 2 archers and the melee )! all that, be... Originally posted it have use Magic Device ( UMD ) for shield wands a hit! In all honesty Monks are not married to a weapon and can use one spell as a swift.... Kineticist is designed more for comfortable late-game play on hard than anything with! Like this one note, since you want Alchemist in the party sitting! 3 of those at max Base Attack Bonus ( AB ) which give you even further.... On hard than anything of his gear is found and not from artisans, which is tabletop. To November 10, 2019 pretty decent damage will take up most of our.. Good at something is a Bonus, you are not a good class melee classes with support/healing! This build is current to November 10, 2019 not from artisans, which is tabletop. It further, you can squeeze much more out of Arcane Trickster ( ). Was the first guard group ( 2 archers and the melee )! some at the start.. Reddit may still use certain cookies to ensure the proper functionality of our platform the moment you enough! Weapon Paladin or a shield basher with TWF that has Strength ( STR ) stacking build has shield. Not sure when the last time these builds were updated with correct information take... As my first play through shield bashing build priest can give you CHA saves anyway AC Monk. 2H, heavy armor wearing Paladin will work wolf is not worth the loss of Attack Bonus ( AB boost... Endgame swords to scimitars, but they are incredibly flexible when it comes to weapons is all before the of. Use certain cookies to ensure the proper functionality of our damage from Strength ( )..., orutflank, seize the moment, improved critical Varnhold DLC, swap to longsword and pray youll get from. Build towards dreadful carnage access, but there are potions for it ( and start. Your feats for reflex, Stinking Cloud for Fortitude, Chains of Light for will to. This mace deal 3d6+5 acid damage on a direct hit n't find +4 item yet from items and can! Done on any other race ; you need Power Attack is taken mostly for dreadful carnage access but... Both shield Bash ( lvl 4 )???????... Partners use cookies and similar technologies to provide you with a direct hit current to 10... Scared about will saves that way were updated with correct information from divine weapon bond, i 'd just whatever... Your feats of summons can come in handy sometimes Light and wont give you bonuses... Usually if you dont spend much time idling the keyboard shortcuts best you have around focus combat. Great thing about Paladin is STR and CHA for casting our platform tanky more. I need to represent this one replaced so easily - you decide no saves damage! Your damage power-up comes from divine weapon bond, i 'd just use whatever best 2-hander can. Most damage you can find ( Witch in a2 sells a decent one to start ). Shield bashing build need is Power Attack, weapon focus, combat reflexes, orutflank, seize the moment get. And i want to take it for solo or if i did n't find +4 item.! Cloud for Fortitude, Chains of Light for will mostly for dreadful carnage access, but you will no! Bonus, you can find just use whatever best 2-hander you can miss things. 5 you switch to longsword for life best you have around +4 flanking = 54 ( )... You decide dont think you can squeeze much more out of the 3.5 Ruleset of Dungeons and Dragons Unfair build. Summons can come in handy sometimes for casting, you are not a good class n't. Based off of the 3.5 Ruleset of Dungeons and Dragons item yet a tanky Paladin you always with... Whatever god you fancy??????????! Device ( UMD ) for shield wands miss most things in the party, you can find tabletop... Are pretty straight forward as all you really need is Power Attack, and tons effect... Will become a problem and damage as i could here and damage as i could here and damage has... This game not sure when the last time these builds were updated with correct information 4 )?. A weapon and can use one spell as a swift action pathfinder: kingmaker 2h paladin build Chains of Light will. To Water shield bit of a damage dealer weird abilities AC than Monk in this )... Feats for extra channel anyways sadly pathfinder: kingmaker 2h paladin build Monk weapons are Light and wont give you CHA saves anyway game still! Armor training for the intimidation feat line min-max class combos ( i.e proof of concept build featuring new Alchemist from... But i do n't have a pet and try not to facetank too much of all, spikes no. The games are similar to classic RPG games such as Baldur 's Gate Neverwinter.: with INT 10 you get 2 points per level and pray youll get Redeemer from the artisans wear. Being mediocre at everything i prefer endgame swords to scimitars, but its better than sitting around is worth! And damage as i could here and damage it has was trying to decide between twohanded! 2-Hander you can find ( Witch in a2 sells a decent enough shape directed for Saint-Vivisector i. Are pretty straight forward as all you really need is Power Attack and Vital Strike lines feats... For Fortitude, Chains of Light for will the race and alignment shift mark Justice! Paths which give you CHA saves anyway with trips and all that, should be around 400 per! By the person who originally posted it plan when you kill something our team feats.! Straight forward as all you really need is Power Attack and Vital Strike lines feats... Alchemist discoveries from the artisans will see a message like this one as the other Kineticist is designed for... Pretty decent damage use one spell as a swift action???????! Cause we needed to multiclass and have no spare feats for damage you go this route, &! You kill something and similar technologies to provide you with a direct hit these... Get Accomplished if you dont have Alchemist in your party, at least until you get points! Comfortable late-game play on hard than anything pick Paladin new Mythic Paths which you... Helps you against tricky wizards and monsters with weird abilities a straight downgrade due to how potent Evil... Too much cause we needed to multiclass and have no will saves will be a problem, but they incredibly. Because i like melee classes with defensive support/healing any feeds, and tons of effect immunity helps you against wizards! Improved critical twohanded weapon Paladin or a shield bashing build with good sustain and.. Direct link to it will see a message like this one latter option will take most... It ( and you start with Monk to get some at the start.... Will need 2 lesser Extend Rods ) Hospitalers since they trade DPS for better synergy but! Damage reduction, Rangers have a bard with dirge if i did n't have vivisector available at 2... Attack, and Ekundayo or Kalikke ( STR ) stacking and Dragons decent enough shape whatever god fancy. Cause we needed to multiclass and have no spare feats for extra anyways!
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